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June 3rd, 2008

Some videos on Flash CS4

New tween engine
Inverse kinematics engine
3D tools
Design time video playing & inverse kinematics
New tween engine & 3D & inverse kinematics

Thanks to Reider for the links :-)

May 19th, 2008

Useful resources for Flash 10

In this post I collected some useful resources related to Flash 10, which I found up to now. I’m going to keep this list up to date and extend it as I obtain more interesting links.

Targeting Flash Player 10 beta and development tools
1. Targeting Flash Player 10 Beta with Flex SDK 3.0.x
2. Flex 3 SDK Downloads - The latest Flex SDK, which is capable of compiling Flash 10 targeted movies. Also includes a stand-alone debug player (version 10)
3. Flash Player 10 support in FlashDevelop
4. How to get started with creating content for Flash Player 10 (video tutorial)

3D, the new Drawing API, GPU acceleration
1. Senocular: Flash Player 10 Drawing API
2. Tinic Uro: What does GPU acceleration mean?
3. How to take ordinary display objects into the third dimension in Astro (video tutorial)
4. Mike Melanson: Flash Uses The GPU

Creating dynamic sounds
1. Tinic Uro: Adobe is making some noise. Part 1
2. Tinic Uro: Adobe is making some noise. Part 2
3. Tinic Uro: Adobe is making some noise. Part 3
4. Keith Peters: Astro dynamic sound!
5. How to dynamically create sounds using the new features in Astro (video tutorial)
6. Leo Bergman: Random thoughts on Vectors and samplesCallbackData

Advanced text rendering
1. New text engine

Loading and saving files without server (FileReference)
1. Load and save files using FileReference
2. How to read and write local files using the new methods of the FileReference class (video tutorial)

Streaming, peer-to-peer audio and video
1. Peer to peer, Speex and UDP now in Flash Player 1
2. Justin Everett-Church: RTMFP in Flash Player 10 beta
3. Justin Everett-Church: Peer to Peer (P2P) in Flash Player 10 beta

Other topics
1. Leo Bergman: Random thoughts on Vectors and samplesCallbackData

Documentation
1. Flash Player 10 (Astro) API (new additions only)
2. Flash Player 10 Language Reference (official Adobe documentation)

May 16th, 2008

Flash Player 10 Class Browser

Since there is no public documentation for the new Flash Player 10 API I have created a small Flex application which makes easier to discover the properties and methods of the new classes. I also extracted the list of classes defined in the Flash 10’s playerglobal.swc (it is accessible in the latest build of Flex SDK) and placed into the class browser. So, now you can pick a class name from this list or enter a class name of your choice, click on the Describe button and see the result.

The class browser is on-line here.

Maybe I will post the results of my (and other’s) discoveries later with examples :-) Some keywords till then (beyond the features mentioned on Adobe’s site):

  • run-time sound generation
  • accessing local files through FileReference without uploading to a server
  • new Vector class with generics
  • etc.

[Update]
Some people reported that the class browser doesn’t worksand the version detection script prevents it from running (claiming a new player installation). I don’t know what does cause the problem, yet, but I provide here a direct link to the SWF itself until I solve the issue:
http://tengerstudio.com/public/flash10/class_browser/ClassBrowser.swf

[Update 2]
I made a minor addition, and the class browser now displays also the class’ constructor among the methods.

May 16th, 2008

Flash Player 10 beta released

Adobe released the beta version of the next Flash Player 10 (codename Astro). Further details, downloads, examples and videos are here:

http://labs.adobe.com/technologies/flashplayer10/

The development tools are not published yet, but you can configure Flex SDK to compile to Flash Player 10. Here is the how to.

If somebody is not familiar with Flex, it is possible to use Flash CS3 for the same purpose by utilizing some minor hacks. Just follow these steps:
Read the rest of this entry »

May 3rd, 2008

Are there real int and uint types?

In Actionscript 3 all types, even the primitive types are considered as classes, so String, Number, Boolean, int are such ones, too. By invoking getQualifiedClassName() we can get the fully qualified class name of an object:

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var n_num: Number;
trace(getQualifiedClassName(n_num)); // Number
 
var n_int: int;
trace(getQualifiedClassName(n_int)); // int

This outputs the result as expected: Number and int. The uint however seems to be somewhat different. If a value of uint type passed to getClassByName(), one would except that the result will be “uint”, but actually this is not true.
Read the rest of this entry »

April 15th, 2008

ApplicationDomain - parent and child

When loading a SWF into a Flash movie you can specify the application domain which the loaded movie will use. If this application domain is a child domain of the loader’s (or other movie’s) domain and “the child defines a class with the same name as a class already defined by the parent, no error results; the child simply inherits the parent’s definition of that class, and the child’s conflicting definition goes unused unless either child or parent calls the ApplicationDomain.getDefinition() method to retrieve it.” (quoted from the documentation)

The first part of the quoted sentence is true, but the second one is not working. Calling getDefinition() on the child domain will return a reference to the parent’s class instead of the child’s original one. I think this is rather a mistake in the documentation than a player bug, since it seems quite logical: referencing a class by the normal way and through getDefinition() should evaluate to the same value. Anyway, I already posted a small note about that to the online documentation.

April 13th, 2008

Namespace and URI

Recently I played a little bit with namespaces in ActionScript 3 and found a somewhat weird thing. Namespaces have an associated URI which makes them unique. When you define a namespace you can specify an explicit URI or you can omit it. In the latter case the compiler will assign a unique value automatically, so everything should work perfectly. Class members placed into a namespace can be referenced by two ways:

1) by opening the namespace and then referring to the desired member:

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use namespace something;
myFunction();

2) by qualifying the method or property with the namespace:

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something::myFunction();

This is what the documentation says. But in practice when I omit the URI only the first way will work and the second one will not. The compiler passes over, everything seems to be OK, but suddenly my namespaces defined without URI are not found at run-time. E.g. I have a package where I define two namespaces, one without an explicit URI and one with a URI:
Read the rest of this entry »

About

I'm Rákos Attila a software developer, mainly developing web-based applications, websites and games in ActionScript (Flash & Flex) and sometimes in other languages (PHP, Java, etc.). I also teach Flash and Actionscript as an Adobe Certified Instructor. I'm located in Budapest, Hungary.

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