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Archive for the 'Flash' category

Some videos on Flash CS4

Tuesday, June 3, 2008 at 22:10:08

New tween engine
Inverse kinematics engine
3D tools
Design time video playing & inverse kinematics
New tween engine & 3D & inverse kinematics

Thanks to Reider for the links :-)

Useful resources for Flash 10

Monday, May 19, 2008 at 21:28:35

In this post I collected some useful resources related to Flash 10, which I found up to now. I’m going to keep this list up to date and extend it as I obtain more interesting links.

Targeting Flash Player 10 beta and development tools
1. Targeting Flash Player 10 Beta with Flex SDK 3.0.x
2. Flex 3 SDK Downloads - The latest Flex SDK, which is capable of compiling Flash 10 targeted movies. Also includes a stand-alone debug player (version 10)
3. Flash Player 10 support in FlashDevelop
4. How to get started with creating content for Flash Player 10 (video tutorial)

3D, the new Drawing API, GPU acceleration
1. Senocular: Flash Player 10 Drawing API
2. Tinic Uro: What does GPU acceleration mean?
3. How to take ordinary display objects into the third dimension in Astro (video tutorial)
4. Mike Melanson: Flash Uses The GPU

Creating dynamic sounds
1. Tinic Uro: Adobe is making some noise. Part 1
2. Tinic Uro: Adobe is making some noise. Part 2
3. Tinic Uro: Adobe is making some noise. Part 3
4. Keith Peters: Astro dynamic sound!
5. How to dynamically create sounds using the new features in Astro (video tutorial)
6. Leo Bergman: Random thoughts on Vectors and samplesCallbackData

Advanced text rendering
1. New text engine

Loading and saving files without server (FileReference)
1. Load and save files using FileReference
2. How to read and write local files using the new methods of the FileReference class (video tutorial)

Streaming, peer-to-peer audio and video
1. Peer to peer, Speex and UDP now in Flash Player 1
2. Justin Everett-Church: RTMFP in Flash Player 10 beta
3. Justin Everett-Church: Peer to Peer (P2P) in Flash Player 10 beta

Other topics
1. Leo Bergman: Random thoughts on Vectors and samplesCallbackData

Documentation
1. Flash Player 10 (Astro) API (new additions only)
2. Flash Player 10 Language Reference (official Adobe documentation)

Flash Player 10 Class Browser

Friday, May 16, 2008 at 10:01:08

Since there is no public documentation for the new Flash Player 10 API I have created a small Flex application which makes easier to discover the properties and methods of the new classes. I also extracted the list of classes defined in the Flash 10’s playerglobal.swc (it is accessible in the latest build of Flex SDK) and placed into the class browser. So, now you can pick a class name from this list or enter a class name of your choice, click on the Describe button and see the result.

The class browser is on-line here.

Maybe I will post the results of my (and other’s) discoveries later with examples :-) Some keywords till then (beyond the features mentioned on Adobe’s site):

  • run-time sound generation
  • accessing local files through FileReference without uploading to a server
  • new Vector class with generics
  • etc.

[Update]
Some people reported that the class browser doesn’t worksand the version detection script prevents it from running (claiming a new player installation). I don’t know what does cause the problem, yet, but I provide here a direct link to the SWF itself until I solve the issue:
http://tengerstudio.com/public/flash10/class_browser/ClassBrowser.swf

[Update 2]
I made a minor addition, and the class browser now displays also the class’ constructor among the methods.

Flash Player 10 beta released

Friday, May 16, 2008 at 00:13:42

Adobe released the beta version of the next Flash Player 10 (codename Astro). Further details, downloads, examples and videos are here:

http://labs.adobe.com/technologies/flashplayer10/

The development tools are not published yet, but you can configure Flex SDK to compile to Flash Player 10. Here is the how to.

If somebody is not familiar with Flex, it is possible to use Flash CS3 for the same purpose by utilizing some minor hacks. Just follow these steps:
(more…)

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